Row a single scull past willows, a boathouse and a stone bridge. Set stroke rate and effort, keep both oars in time, and see how drag ties speed to power. Virtual only.
Each row simulates 80 s at the current effort and port/starboard timing, then reports the cycle-averaged speed.
The science
Drag. A hull moving at speed v through water feels Fdrag = ½ ρ Cd A v². For a single scull the effective product ½ ρ Cd A ≈ 3.6 kg/m (wetted area about 1.3 m², Cd ≈ 0.0055 including wave drag) so P = F v = 3.6 v³: doubling the power raises speed by only 26 %.
Oar as a lever. The rower pulls the handle (inboard 0.88 m from the gate) with force Fh; the blade is 2.0 m outboard. Torque balance about the gate gives a blade force Fb = Fh lin/lout = 0.44 Fh. For the system boat + rower + oars the only external horizontal force is the water force on the blades, so the propulsion is Fprop = η Fb cosθ with θ the oar angle from the perpendicular and η ≈ 0.85 for blade slip.
Stroke. Handle force is a half-sine over the drive (about 38 % of the cycle at 20 spm), zero on the recovery. The oar sweeps from +50° (catch) to −40° (finish). Surge: M dv/dt = Fport + Fstbd − k v|v|, M = 102 kg (boat 14 + rower 85 + oars 3). Yaw: Iz dω/dt = (Fport − Fstbd) a − c ω with oarlock offset a = 0.95 m: an oar that pulls early or harder turns the boat; the course correction costs k(1 + 2ψ²).
Checks. Constant force gives v(t) = √(F/k) tanh(t √(Fk)/M); at steady state the cycle impulse and energy of thrust equal those of drag, and the mean speed is close to √(F̄/k).
Simplifications. The mass of the rower is lumped with the hull (no momentum exchange between body and boat during the slide, which makes real boat speed surge within a stroke), no added water mass, blade slip a constant efficiency, wind and stream ignored, hull reflection is a mirror trick. Virtual only. Models built with Blender, scene by Three.js.