Life-Support Crisis Triage Simulator

Spacecraft life-support faults rarely arrive one at a time — a real crisis is several subsystems degrading together while a small crew has to decide, in seconds, which one to fix first. This simulator spawns independent oxygen, CO₂-scrubber, pressure, water-recycler, thermal and power faults, each with its own severity and its own hidden countdown to becoming unrecoverable. Assign crew manually, or switch on severity-first or earliest-deadline-first auto-triage, and watch station integrity diverge depending purely on which fault gets picked first — not on how many faults there are.