This scene puts you inside the module. The breach location isn't just a number here — click any point on the curved hull to place it, and every loose piece of floating debris nearby gets pulled along the straight-line vector toward that point once you trigger the breach, its speed scaled by the same choked-flow mass-flow rate driving the pressure curve. That's the spatial side of a decompression the flat number can't show: the outrush is directional, and anything unsecured near the hole becomes a hazard first.
ṁ = Cd·A·P·√(γ/RT)·(2/(γ+1))^((γ+1)/(2(γ-1)))
P(t) = P₀·exp(−t/τ), τ = V / (Cd·A·K·R·T)
v_debris ∝ ṁ / distance_to_breach² (capped)
- Breach diameter — sets orifice area; small pinholes barely stir the debris field, a full hull breach turns it into a squall.
- Module length — sets both the cabin's air volume (radius held fixed) and how far the crew capsule must travel to the hatch at the far end.
- Breach position — click the hull; a breach near the crew's path pulls debris across it, one placed behind them barely matters to the race.
Real-world relevance: this is the reasoning behind "stow loose gear" drills on the ISS — in a real rupture, an unsecured tool or panel becomes a projectile aimed straight at the hole, exactly like the debris trail this scene visualizes.