Wastewater feed Vapor / condensate Potable product Concentrated brine

Space Habitat Water Recovery System: Drum Cutaway (2D)

This is the 2D cutaway counterpart to the 3D orbiting-camera Water Recovery System simulator. Rather than a rendered scene of tanks and a spinning drum, it draws a draggable schematic cross-section of the centrifuge itself — tilt and rotate it by dragging — alongside three panels that surface the underlying physics directly: a g-force dial checked against the real separation threshold, the Clausius–Clapeyron boiling-point curve for the current cabin pressure, and a live stacked breakdown of compressor versus vacuum-pump energy. The same governing relationships drive it as the 3D version — four real controls (feed rate, drum RPM, operating pressure and the concentration-factor limit before a canister purge) move wastewater parcels through feed, centrifugal separation, vapor condensation and brine concentration, with recovery rate, specific energy, boiling point and drum g-force updating live — with one correction: the 3D source's own drum-radius constant produced a g-force 4-15× higher than the "2-3g needed for separation" it describes in its own theory text, verified with a standalone numerical check and fixed here so the dial matches the stated physics.