Medium 1: Water → Medium 2: Steel

Acoustic Impedance (2D)

A flat 2D take on acoustic impedance: pick the medium on each side of a boundary, launch a wave packet, and watch a real pressure-velocity wave solver split it into a reflected pulse (bouncing back into medium 1) and a transmitted pulse (continuing into medium 2), with amplitudes and phase set entirely by the impedance mismatch Z = ρ·c between the two materials.