Neck pan (Y)
Jaw (X hinge)
Eyebrows (Z tilt)
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Real animatronic performers — the kind that run theme-park shows, museum guides, and theatrical robots — are built from independent servo channels playing back a stored motion timeline, not from live control. This simulator drives a 3D animatronic head from exactly that kind of loop: a neck-pan, a jaw, and a pair of eyebrow servos each cycle through keyframe angles, and you can switch the underlying time-scaling function between a naive linear interpolation, an industrial trapezoidal velocity profile, and the minimum-jerk quintic S-curve used in real show-control rigs — watching peak joint velocity and acceleration change live as you do.