Exploring…
Unexplored (fog)
Mapped floor
Mapped wall
Trapped survivor (found)
This 2D companion replaces the 3D version's decorative scenery with the actual algorithm a real rescue-robot fleet runs: a fog-of-war occupancy grid built from simulated LIDAR raycasts, breadth-first frontier search that always sends each robot to the nearest unclaimed unexplored boundary, and survivor detection gated on genuine line-of-sight. Cave density, fleet size, sensor range and robot speed are all live parameters that change how the search actually behaves.