Raw (no reprojection)
With ATW
Captures: 0 fps
drag to look around

Asynchronous Timewarp: VR Reprojection (2D)

Every VR headset has to solve the same problem: the app renders frames slower and less predictably than the display refreshes, and any gap between what your head is doing and what your eyes see reads as lag or nausea. This 2D simulator renders a panoramic scene to an offscreen buffer at a throttled, adjustable rate — standing in for a GPU-bound VR app — then displays that captured raster two ways side by side: untouched on the left, and through a real pixel-shift reprojection on the right that corrects for the head-orientation change since capture, exactly like asynchronous timewarp on a real headset. Drag either panel to spin the simulated head, throttle the render rate down to see the technique strain, and watch the live motion-to-photon latency, correction angle and residual error readouts track the math in real time.