Hologram ray (visible) Hologram ray (occluded) Real-surface sensor scan

Mixed Reality Occlusion Radar (2D)

Mixed reality's defining trick over plain augmented-reality overlay is occlusion: a hologram has to disappear behind a real table or couch, not float in front of everything. This 2D simulator reframes that exact depth test as a top-down lidar-style radar: a fan of 181 analytic rays is solved against a floor plan of real furniture (rectangles and a cylindrical pillar), producing a clean ground-truth depth profile, while a separate, deliberately degraded "sensor" array — with adjustable resolution and fixed per-ray noise — approximates what a real structured-light or time-of-flight depth camera would actually measure. The hologram's own polar distance is compared against both, so you can watch individual rays flip between visible and occluded as you slide the hologram deeper into the room, drag to rotate the camera's view, shrink the sensor's resolution, or dial up its noise — and compare the truth against what the flawed sensor renders on the linked depth-vs-angle chart below the floor plan.