Booting procedural engine…
⚙ Procedural Simulation Engine · Three.js / WebGL / GLSL
-- fps
Quick
JSON Config
About
Terrain
Population
Weather
Physics

A single-file, config-driven procedural simulation framework built on Three.js + custom GLSL shaders. Six reusable subsystems — terrain, object generator, particle engine, physics engine, weather engine, and this UI layer — are driven entirely by a JSON configuration object. Switch presets, edit the JSON directly, or drag the quick sliders to explore city, nature, physics, vehicle and disaster simulations built from the same engine.

Drag to orbit · scroll to zoom · right-drag to pan.

Drag = orbit · Scroll = zoom · Right-drag = pan