🌍 Plate Tectonics
Convergent · Divergent · Transform boundaries · Subduction · Mid-ocean ridges · Earthquakes
Convergent · Divergent · Transform boundaries · Subduction · Mid-ocean ridges · Earthquakes
This simulation presents an animated cross-section of the lithosphere, showing how two tectonic plates interact at their shared boundary. It illustrates the three boundary types from plate tectonic theory — divergent, convergent and transform — together with hotspots driven by mantle plumes. Drifting orange particles represent mantle convection, the heat-driven circulation that ultimately moves the plates, while expanding rings depict the elastic-rebound release of accumulated stress as earthquakes.
Six preset scenarios let you load a mid-ocean ridge, ocean–ocean and ocean–continent subduction, a continent–continent collision, a strike-slip transform fault, or a hotspot chain. The Plate Speed slider sets convergence or spreading from 1 to 15 cm per year, and Simulation Speed advances time faster. As the model runs it tracks elapsed time in millions of years, seafloor spread, mountain height and subducted crust — the same processes that built the Andes, the Himalayas and the San Andreas Fault.
What does this plate tectonics simulator show?
It shows a side-on cross-section of two tectonic plates and the geological features that form where they meet. Depending on the scenario you choose, you can watch new crust form at a mid-ocean ridge, oceanic crust descend at a subduction zone, mountains rise during a collision, or two plates grind past each other along a fault.
What are the three types of plate boundary?
Divergent boundaries are where plates move apart and new crust is created, such as the Mid-Atlantic Ridge. Convergent boundaries are where plates move together, with one usually subducting or both crumpling into mountains. Transform boundaries are where plates slide horizontally past one another, neither creating nor destroying crust.
What do the Plate Speed and Simulation Speed sliders do?
Plate Speed sets how fast the plates move, from 1 to 15 centimetres per year, which controls how quickly seafloor spreads, crust subducts and earthquakes occur. Simulation Speed multiplies the number of update steps per frame from 1 to 8 times, so geological time passes faster on screen without changing the underlying physics.
Subduction occurs because oceanic crust is denser than continental crust and grows colder and denser as it ages. When an oceanic plate meets another plate, the older, denser slab sinks beneath the lighter one into the mantle, forming a deep ocean trench. In the simulation this is the plate that bends downward, marked with a trench at the surface.
At subduction zones the model releases water from the descending slab, which lowers the melting point of the mantle and produces magma that rises to feed a volcanic arc, shown as red volcano shapes. Earthquakes appear as expanding orange rings, triggered randomly along the boundary at a rate that scales with plate speed, or manually using the Earthquake button.
A hotspot is a stationary plume of hot mantle that rises through the lithosphere, melting it to form volcanoes regardless of where plate boundaries lie. As the plate drifts over the fixed plume, a chain of progressively older, extinct volcanoes forms — the Hawaiian Islands being the classic example. The simulation labels each island with an approximate age to show this.
It is an educational schematic rather than a physical model. The boundary geometries, feature types and plate speeds of 1 to 15 cm per year are realistic and consistent with observed geology, but the visuals are stylised and time is greatly compressed. Statistics such as mountain height and subducted crust are illustrative trends, not precise geophysical calculations.
When two continental plates collide, both are too buoyant to subduct easily into the dense mantle. Instead the crust crumples, folds and thickens, stacking up to form very high ranges such as the Himalayas, raised by the collision of India and Eurasia. The simulation shows this as folded mountains and a suture zone of fault lines between the two continents.
Plate motion is driven mainly by convection in the mantle, plus slab pull as dense subducting plates sink and ridge push as new crust slides off elevated ridges. The drifting orange particles near the base of the simulation represent this mantle convection, the slow churning of hot rock that transfers heat from the deep Earth toward the surface.
The model helps explain the global distribution of earthquakes and volcanoes along plate boundaries, the formation of mountain ranges and ocean trenches, seafloor spreading and the magnetic stripes that confirmed it, and the volcanic chains left by hotspots. These concepts underpin earthquake hazard assessment, natural resource exploration and our understanding of how Earth has evolved over billions of years.