← ⚙️ Physics & Mechanics

⚙️ Rolling Race

Sphere (k²=0.400)
Cylinder (k²=0.500)
Hoop (k²=1.000)
Mystery shape
Sphere accel:
Cylinder accel:
Hoop accel:
Mystery accel:
Winner:
FPS:
Drag — rotate · Scroll — zoom

⚙️ Rolling Motion: Why the Sphere Always Wins

A sphere, cylinder and hoop of identical mass and radius race down a 3D incline, plus a fully adjustable "mystery" shape and an optional frictionless sliding block, showing how moment of inertia — not mass — decides who wins.

🔬 What It Demonstrates

For rolling without slipping, acceleration down a slope is a = g·sinθ / (1 + k²), where encodes how far mass sits from the rotation axis. Mass and radius cancel out entirely — only the shape's mass distribution matters.

🎮 How to Use

Adjust the incline angle and watch every racer's acceleration scale together. Drag the mystery shape's slider between sphere-like and hoop-like values and watch it slide up or down the finishing order. Toggle a frictionless block for a non-rotating baseline.

💡 Did You Know?

Because a depends only on and θ, a bowling ball and a marble reach the bottom of a ramp at the same time — but a hollow pipe of the same size always loses to a solid rod.