Slope too shallow for this friction — μᵣcosθ ≥ sinθ, the ball won't gain speed.

Snowball Hill: Accretion-Coupled Rolling Growth (2D)

This 2D companion drives the same rolling-snowball idea as the 3D scene through real accretion physics instead of a scripted size-up animation: the ball's volume growth is derived from the actual swept-strip geometry (dV = k·2r·h·ds), giving a closed-form r(s) = √(r₀² + (kh/π)s) growth law that the live plot checks itself against every frame, and the ball's speed follows a genuine variable-mass rolling equation of motion — energy conservation for a solid sphere (I = 2/5·mr²) coupled to the momentum cost of absorbing stationary snow — so slope, snow depth, snow density, initial size, stickiness and rolling friction all measurably change the growth-vs-distance curve and the final radius and speed.