Q-learning agent - 2D gridworld

Episode 0
Step 0
Last return -
Success (50) -
Epsilon -
Greedy path -
Mean V(s) 0
Updates 0
Graph: episode return (dots) and 20-episode average (line).
Hover or touch a tile to inspect its Q-values.
Drag across tiles to paint or erase walls; drag the green goal or blue start. Q(s,a) += alpha [r + gamma max Q(s',a') - Q(s,a)] (Watkins & Dayan 1992).