Presets
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Track and gravity
The finish is always lower than the start; all three tracks share both end points.
Ball type
Model checks
The science
What is modelled
A point mass moves along three frictionless tracks from the same start to the same finish: a cycloid arc, a straight ramp and a circular arc. The brachistochrone problem asks for the curve of least descent time; Johann Bernoulli showed in 1696 that it is a cycloid. The ball starts from rest, so the cycloid first drops steeply to build speed, then flattens.
Equations
- Energy:
v = √(2 g (y0 - y))for a sliding point; rolling bodies carry rotational energy,a = g sinθ / (1 + κ), κ = 0.4 for a sphere, 2/3 for a shell. - Cycloid
x = a(θ - sinθ), y = a(1 - cosθ), descent timeT = θend √(a/g). - Straight ramp:
T = √(2 L / (g sinα)). - Circular arc:
T = ∫ ds / vevaluated by quadrature.
Checks run in the page
- Simulated descent times against the three theoretical values.
- The cycloid is the fastest of the three.
- Arrival speed equals sqrt(2 g h) for all tracks.
Honest simplifications
The ball is a point on a curve (a bead on a wire); rolling and drag are simple loss terms, and the rolling modes only add the rotational inertia factor (no slipping assumed). Real balls on a real ramp leave the track if the curvature is too high. The cycloid is the optimum only for the frictionless sliding case; with friction or rolling the best shape changes slightly.
What to try
- Run Frictionless and watch the cycloid ball overtake the straight one even though its path is longer.
- Choose Moon gravity: all times scale as 1/sqrt(g) but the order does not change.
- Switch to the rolling sphere: every time grows by the same factor sqrt(1 + 0.4) = 1.18.