Abyss Dive (2D)

A submersible descends through a deep-ocean column with compressible pressure, thermocline, colour-dependent light and sound speed.

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Presets

Playback

Ocean

Temperature, clarity and depth of the water column.

Submersible

Ballast, mass, drag and time warp.

Layers

Model checks

The science

Pressure, density and buoyancy

Sea water is slightly compressible: ρ(p) = ρ0 / (1 − p/K) with bulk modulus K ≈ 2.34 GPa. Integrating the hydrostatic equation dp/dz = ρ g gives a closed form,

p(z) = K [1 − √(1 − 2 g ρ0 z / K)]

so at 10 km the pressure is about 1,000 bar and the density about 4 % above the surface value. A submersible of mass m and displaced volume V feels a net weight (m − ρV)g and quadratic drag ½ρCdAv²; the page integrates it with RK4 including the added mass of the displaced water. Terminal speed is vt = √(2 (m − ρV) g / (ρ Cd A)). Because ρ rises with depth, a sub that is slightly heavy at the surface can reach neutral buoyancy and hover.

Light, temperature and sound

Each colour band decays as I = I0 e−Kz (Beer-Lambert) with K about 0.45 /m for red and 0.025 /m for blue clear water, so red is gone within tens of metres. Temperature follows a smooth thermocline from the surface value to about 2 C. Sound speed is the Mackenzie (1981) formula c(T, S, D), whose minimum is the SOFAR channel.

Honest simplifications

  • One idealised, horizontally uniform column: no currents, salinity changes, internal waves or seasonal thermoclines. Salinity is fixed at 35.
  • The hull is treated as incompressible; real pressure hulls shrink slightly and syntactic foam is sized to compensate.
  • Light attenuation uses four representative bands, not the full spectrum, and no scattering by particles beyond the turbidity factor.
  • Creature silhouettes are decorative markers of the typical depth zones, not a biological model. Time warp speeds the dive so that kilometres can be covered in minutes.
What to try
  • Run Heavy dive to the seabed and watch the colours vanish: red first, blue last, then complete darkness below about 1,000 m.
  • Run Neutral buoyancy hover: the sub sinks, slows and stops where the water density equals its mean density.
  • Drop the ballast slider mid-dive to release weight and rise again.
  • Raise turbidity to 6 and see the sunlit zone shrink to a few tens of metres.
Pressure against depth
Temperature against depth
Light by colour band (log scale, upper 400 m)
Sound speed against depth (Mackenzie)