OPTICAL SIMULATION / LIVE VIEW
Refracted light field / THREE-DIMENSIONAL
+ CAUSTIC FIELD / OPTICAL VOLUME
WEBGL2 • — FPS
⌖
DRAG TO ORBIT · SCROLL TO ZOOM
CLICK WATER TO GENERATE RIPPLES
MEAN IRRADIANCE relative0.00
PEAK IRRADIANCE relative0.00
CAUSTIC CONTRAST σ / μ0.00
◎ PHYSICAL MODEL: COLLIMATED RAY BUNDLE · SNELL REFRACTION · FRESNEL LOSS · BEER–LAMBERT ABSORPTIONT = 0.0 S