Holographic communication scans a person as a dense 3D point cloud, streams that geometry to a remote booth, and reconstructs it there as a glowing volumetric projection — all with a delay set by resolution, network latency and channel noise.
reconstruction_delay ≈ scan_time + latency
fidelity ≈ 1 - noise - (1/resolution)
- Scan resolution — how many points per axis are captured on the sender side; more points = a sharper hologram but a heavier stream.
- Transmission latency — one-way network delay between the scanning booth and the receiving booth.
- Signal noise — random jitter injected into each transmitted point, degrading the reconstructed hologram's fidelity.
The left booth (cyan) is the live scan; the right booth (magenta) is the delayed, noisy reconstruction — watch fidelity drop as you push latency and noise up.