REAL-TIME / WEBGL2
Polarization Control Bench
RUNNING
LASERPOLARIZERSAMPLEANALYZERDETECTOR
DRAG TO ORBIT · SCROLL TO ZOOM
02 ANALYZER INTENSITY SWEEP MEASURED / IDEAL
THEORETICAL MEASUREDAWAITING SCAN
03 STOKES VECTOR Q / U / V
S = [ 1, 0.00, 0.00, 0.00 ]