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Auditory Tonotopic Map: Frequency-Place Population Coding

This simulator visualises the tonotopic principle that runs through the entire auditory system: neurons are arranged along an ordered, roughly log-frequency axis so that a sound's pitch is represented by the place of peak population activity rather than by any single cell's firing rate. A grid of instanced units, each with its own characteristic frequency and a Gaussian tuning curve in log-frequency space, lights up and rises in real time as you sweep a tone (or add a second, independent tone) across the audible range. Sound level and tuning sharpness controls reproduce two real, measurable effects — level-dependent broadening of frequency tuning, and the resolution limit that separates two close tones into one merged peak versus two distinct ones — while live readouts decode the stimulus frequency straight back out of the population response and report the error.