The 3D Rhodopsin Amplification Cascade simulation treats a rod photoreceptor's disc as one well-mixed compartment: a photon instantly raises the disc's average active-rhodopsin level, which drives an average PDE level, which sets one shared cGMP concentration. That is a good approximation once light has been steady for a while, but a real photon absorption happens at one point on the disc, and the transducin/PDE complexes it activates have to diffuse through the membrane before their effect reaches the rest of the surface. This 2D simulation solves that spatial step explicitly: a finite-difference reaction-diffusion solver runs directly on a disc-shaped grid, so a flashed photon lights up as a small hot patch of active PDE that visibly spreads and fades, background photons scatter random new patches across the disc, and the cGMP pool (which mixes fast enough in the cytoplasm to stay well-mixed) reads out the spatial average of that field through the same Hill-law channel model as the 3D version — with a live photocurrent trace and a diffusion-coefficient control that has no equivalent in the well-mixed 3D model at all.