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Bertrand's Paradox — Random Chords & Probability

This simulator draws random chords of a circle using three different, equally "reasonable" random-sampling procedures and tracks how often each chord ends up longer than the side of the circle's inscribed equilateral triangle. Switch between the Endpoints, Radial-Point, and Midpoint methods to watch the running probability estimate converge to a different theoretical value each time — 1/3, 1/2, and 1/4 — a classic 1889 demonstration by Joseph Bertrand that "pick a random X" is meaningless until the sampling procedure generating that randomness is pinned down.