Cell outline (r(θ) formula) Fill (palette by lattice parity)

Tessellation Morph 2D: Polar-Equation Regular-Polygon Tiling

This 2D companion replaces the 3D version's per-cell geometry swap with a single continuous formula: the polar equation of a regular n-gon, r(θ) = a / cos((θ mod 2π/n) − π/n), evaluated with a smoothly animated real-valued n. A side panel exposes morph speed, pulse amplitude, rotation speed and lattice density, while a live readout reports the exact current side count, nearest Schläfli tiling, interior angle and per-cell/total area computed straight from that n — so the geometric identity of each frame (triangle, square, hexagon, or an in-between polygon) is always verifiable rather than merely implied by a mesh swap.