Low damage High damage Spalled cell Roller contact patch (live)
← unrolled raceway circumference →
depth below surface ↓

Raceway Fatigue Field: Unrolled Subsurface Shear Map

This is a 2D field-native counterpart to the 3D roller-bearing spalling simulator. Rather than orbiting parts around a camera, the entire raceway circumference is unrolled into a flat strip, with true subsurface depth running vertically. Every cell of that strip independently evaluates the real Hertzian orthogonal-shear-stress solution and accumulates its own Lundberg–Palmgren fatigue damage as roller contact patches sweep across it thousands of times, so the whole raceway's fatigue state — not just one tracked point — is visible at once, and a spall opens exactly where and at exactly the subsurface depth the physics says it should.