A 3D beekeeper mannequin stands in front of a hive while bees fly around it. Each piece of protective gear you switch on — veil, suit, gloves, boots — physically covers a different body zone in the scene. Bees fly attempts at exposed skin; whether a sting lands depends entirely on whether that particular zone is actually covered, not on the gear as a whole.
Most reported "bee suit failures" aren't torn fabric — they're gaps at the wrist, ankle or veil zip where a determined bee can reach skin. A snug elastic cuff or a taped boot line stops far more stings than upgrading fabric thickness.
A 3D beekeeper mannequin wears a modular protective kit — veil, jacket, gloves and boots — while bees fly out from the hive to test for exposed skin, showing exactly which zones each piece of gear actually covers.
Protection is zone-specific, not all-or-nothing: a veil alone stops head stings but leaves hands, wrists and ankles fully exposed, and even a full suit only helps if the cuffs are actually sealed.
Choose a gear level, toggle whether wrist/ankle straps are sealed, switch the smoker on, and drag the colony agitation slider to see how often bees test for gaps — and how many stings actually land.
A lit smoker doesn't repel bees directly — it masks the alarm pheromone (isopentyl acetate) that recruits defenders, which is why agitation visibly drops a few seconds after lighting one in this model.