๐Ÿ‘‡Here it comes...
White line = water before the boat
Boat + cargo weighs
0 g
Water pushed away
0 g
Filling the tank...

Why do boats float?

Shape the clay. Load it up. Will it float?

1. How much clay?

2. Shape it!

3. Add cargo

4. Which water?

Your goal

โ˜†โ˜†โ˜†โ˜†

Check the numbers

The science (for parents and teachers)

Water pushes up on anything in it. Archimedes' principle: the push (buoyant force) equals the weight of the water that was pushed out of the way: F = ρwater · Vunder · g.

A boat floats when that push equals its weight. So the water it pushes away weighs exactly as much as the boat and its cargo: ρwater · Vunder = m. This game checks it using the tank's own rising water level, not the formula.

Plasticine is about 1.6 g/cm³, denser than water (1.0), so a solid lump always sinks. A hollow boat holds air, so the whole boat (clay + air) has a lower average density than water. For a straight-sided boat the depth under water is d = m / (ρ · A), where A is the floor area. It sinks when d would be taller than the sides (water pours in).

Salt water is denser (sea about 1.025, Dead Sea about 1.24 g/cm³), so the same boat needs less depth and rides higher.

Simplifications: boxy hull with straight sides, kept level (no tipping or stability), cargo spread evenly, clay 1.6 g/cm³, coin 7 g, marble 5.4 g, pebble 20 g, motion slowed a little, wall thickness drawn roughly. Models built in Blender 5.2, shown with Three.js.

Made with ๐ŸŸ  Blender ยท Three.js