🌌 Gravitational N-Body Simulation

A gravitational n-body simulation numerically computes how a group of masses move under their mutual gravitational pull, a problem with no general closed-form solution for three or more bodies. Real-time simulations often use hierarchical tree algorithms like Barnes–Hut, which group distant clusters of bodies into single approximate masses to cut computation from O(n²) toward O(n log n).

🧪 See it in action

🌌 Barnes–Hut N-body

📖 Go deeper

For a fuller technical treatment, see the Algorithms Glossary — B reference on MySimulator.

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