Voronoi Glass Shatter ℹ Details ▾
A crystalline glass pane fractured into Voronoi shards under physically simulated impact.
Click anywhere on the glass to shatter it. Drag to orbit, scroll to zoom.
A Voronoi diagram partitions space into cells, one per "seed" point, where every location inside a cell is closer to that cell's seed than to any other seed. Glass fracture simulations scatter seed points across a pane and use these cells as shard boundaries because real cracks in brittle materials also branch and settle into irregular, roughly convex polygonal regions as stress relieves at each fracture front. This makes Voronoi tessellation a cheap but visually convincing stand-in for true fracture mechanics, and it is the technique behind most real-time destruction seen in games and VFX. The pattern is named after the Ukrainian mathematician Georgy Voronoy, who formalized it in 1908, though similar constructions were studied earlier by Dirichlet and Descartes.
Characteristics
Shatter Controls