This simulator is about the camera, not the light source. A row of test spheres sits at fixed distances in a scene of fixed brightness, and you control the three settings a photographer actually turns on the camera body: aperture (f-number), shutter speed, and ISO. Aperture trades light for depth of field — watch the real thin-lens circle-of-confusion math shrink or grow the in-focus zone around the cyan focus plane as you open or close the iris. Shutter speed trades light for motion blur — a constantly spinning arm leaves a longer InstancedMesh blur trail the longer the shutter stays open, exactly as exposure-time integration works on a real sensor. ISO trades noise for brightness — it adds no real light, only amplifies what was captured, which is why the grain overlay grows with it. A live exposure meter reports how many stops your combination sits from a correctly-exposed reference, so you can see the classic reciprocal trade-offs (same exposure, different look) play out directly.