Generation advanced
Armor-dominant Metabolism-dominant Neural-dominant Locomotion-dominant
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Bio-Augmentation Directed Evolution Lab

Design a synthetic genome under a hard energy budget — armor, metabolic efficiency, neural complexity and locomotion all draw from the same pool, so boosting one trait starves the others. Release the population into an environment you control (radiation hazard, resource scarcity) and step through generations of real selection, crossover and Gaussian mutation. Watch a 3D field of 150 augmented organisms visibly reshape itself — growing armored and metallic under radiation, or lean and green under scarcity — while live readouts track fitness, survival and the population's mean genome.