-0.5, 0.0 · 1×
This is a plain 2D-canvas Mandelbrot renderer built around two techniques that are deliberately not escape-time colouring: orbit-trap shading, which colours every pixel by how close its orbit ever came to a chosen shape, and the Buddhabrot, a statistical density plot made by histogramming the full trajectories of millions of randomly sampled escaping orbits. Drag to pan, scroll or double-click to zoom — the orbit-trap image recomputes instantly, while the Buddhabrot clears its histogram and starts accumulating fresh density at the new scale.