INITIALIZING GPU RAYMARCHER…
Fractal Universe
Raymarched SDF · Three.js / WebGL / GLSL | drag to orbit · scroll to zoom
FPS:
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☰ PARAMETERS
Fractal
Type
Mandelbulb
Mandelbox
Procedural Abstract World
Iterations
10
Power / Scale
8.0
Detail (Epsilon)
0.0009
Rotation
Rotate X
0.0
Rotate Y
0.0
Rotate Z
0.0
Auto-Rotate Fractal
Auto-Orbit Camera
Color
Base Color A
Base Color B
Glow / Accent Color
Color Cycle Speed
0.15
Lighting & Atmosphere
Light Intensity
1.6
Fog Density
0.06
Ambient Occlusion
1.0
Reflections
Soft Shadows
Presets
Bulb
Box
World
Reset Camera
Randomize