Waterfall & Mist
A cascading waterfall crashes into a misty pool beneath a mossy, noise-displaced cliff, modeling how falling water breaks into spray on impact and rises as fine mist. The stream is a GPU point cloud where each particle falls under a constant velocity plus sinusoidal turbulence and respawns at the top once it reaches the pool; the mist layer is a separate particle system that spawns at the impact zone, drifts upward and outward with decaying velocity, and recycles once its lifetime expires. A translucent torus with a canvas-generated rainbow gradient and flickering directional "sunlight" lights complete the scene.
Water particles
6,000
Mist particles
2,200
Render
Points, additive blending
Model
Velocity + turbulence + lifetime recycling
Fall speed base
18-28