Sailing Ship on Ocean Waves
A procedurally animated sea with a rocking, pitching ship and a foaming wake trail.
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A sailing ship is pushed forward by wind pressure on its sails, with a fore-and-aft or
square rig determining how close to the wind it can point; captains describe headings
relative to the wind as "points of sail," from close-hauled through reaching to running.
The hull's maximum practical speed is limited by its waterline length — wave drag rises
sharply once the bow and stern wave crests match the hull length, a limit known as hull
speed. Wind heels the ship over sideways while waves make it pitch (bow/stern) and roll
(port/starboard), and a moving hull drags a Kelvin wake pattern behind it. This scene
approximates that physics with a shader-driven ocean surface and a wind-billowed sail rig.