🏎️ Car Physics 3D

Kinematic bicycle-model car in real 3D space. Same grip/slip math as the 2D original, ported to full depth with an orbiting chase camera.

Drive:
• W / ⬆️ — Throttle
• S / ⬇️ — Brake / Reverse
• A / D / ⬅️ ➡️ — Steer
• Space — Handbrake (drift!)
Camera: drag to orbit, scroll/pinch to zoom
Speed0
Steering0°
Heading0°
Position0, 0
StateGripping
drag = orbit · wheel = zoom · auto follow behind the car