◆ Water Droplets & Ripples (top-down, 2D)
Droplets fall onto a still water surface. Each impact seeds a ring-shaped wave packet — the same physics as the 3D version — computed on a live height field and rendered from above with directional shading instead of 3D geometry.
Controls
Active ripples: 0
Falling droplets: 0
Peak surface height: 0.00
Sim time: 0.0s