Ball material sets mass, μ, Crr Rolling without slipping Slipping
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Ball Rolling Down a Ramp: Roll vs. Slip Physics (2D)

This 2D companion replaces the 3D version's rigid-body physics engine (Cannon-es) with a transparent, hand-derived Coulomb-friction model: every step it tests the contact-point slip velocity against the material's static-friction limit to decide whether the ball is genuinely sliding or rolling without slipping, exposing the (2/7)·tanθ vs. μ inequality that governs the transition directly as a live readout, alongside speed, spin, distance and elapsed time, across three ball materials that each carry their own mass, friction and rolling-resistance values.