Kick Donut Physics 2D — Impulse, Rolling Friction & Crate Collision

This 2D companion strips the kicked-donut simulator down to a labelled side-view: the same impulse-momentum kick, projectile arc, surface-dependent bounce and rolling friction as the 3D scene, plus a genuine one-dimensional momentum-conserving collision when the donut reaches the crate, with every quantity — speed, momentum, kinetic energy, air time, peak height — read directly off a live panel instead of implied by the animation.