A top-down companion to the 3D foraging lab: the left panel is the vertical comb where two scout bees dance out a near patch and a far patch — angle for bearing, duration for distance — and the right panel is the field those dances actually point at, while the colony's workforce allocation bar tracks which patch is currently worth more.
Dance vigour, not a spoken vote, drives recruitment: the patch with the better quality-for-distance trade-off gets danced more insistently and pulls in more followers, so colony-level foraging allocation emerges from many individual scouts' local signals.
Set nectar quality for the near amber patch and the far violet patch, then watch waggle-run durations, recruited flights and the workforce-allocation bar shift. Toggle the flight-cost penalty to make distance matter, and raise recruitment sensitivity to make the colony commit harder to a winner.
Real foragers discount quality by the energetic cost of the round trip, so a mediocre patch next door can out-recruit a richer patch that's much farther away.