Building up Below threshold Collapsing

Nucleus Colony Splitting & Buildup (2D)

This 2D companion turns the 3D fleet manager's already-running nuc yard into a splitting decision: choose how many nucleus colonies to carve out of one parent colony and how many frames each gets, then scrub a weekly timeline to see the real consequence of that choice — a nuc given enough bees to clear the roughly 1,500-bee viability threshold builds up on the same 21-day brood cycle as any colony, while one split too thin loses its original workers to old age faster than a queen can ever start replacing them.