Explore a fictional hyperscale compute campus using the mouse. Click a building to enter its first hall, or use the Building and Hall selectors. Click any rack to inspect it, focus the camera, or extract and reinsert one hot-swappable compute module.
Change utilization, outside-air temperature, coolant setpoint and cooling mode to see the simulated electrical and thermal response. Inject utility outages, fan failures, pump trips, or thermal transients. Logs, UPS state and graphs update live.
Model scope: eight site buildings, 32 streamed server halls, 12,288 unique racks in the packaged inventory. The renderer uses a self-contained WebGL2 pipeline with instanced draw calls and texture-based approximate PBR shading. It does not contain a locally bundled copy of the official Three.js library because package retrieval was unavailable in this build environment. GLB equipment files are included separately.
Controls: drag orbit · wheel zoom · WASD pan · click select · Reset to recover simulated faults.