Every product carries an embodied energy E₀ — the sum of extraction, manufacturing and end-of-life processing energy paid once when it's made (First Law: energy only changes form, ΔU = Q + W, and none of it vanishes when the phone leaves the factory). What actually matters for sustainable consumption isn't E₀ alone, it's how many years of service you get out of it:
L_eff = L0 · (1 + r · k) (repair extends effective lifespan)
E_life = E0 · (1 − ρ · η) (recycling recovers a share of embodied energy)
E_annual = E_life / L_eff (annualized energy cost, kWh per year of use)
where r is the fraction of failures that get repaired instead of discarded (each repair adds a fixed extension factor k = 0.8), and ρ is the fraction of the item that's recycled at end-of-life with recovery efficiency η = 0.6 of the original extraction energy.
- Base lifespan slider — how long the product lasts before its first failure with zero repair.
- Repair rate — raising it stretches the pipeline's "Use" stage and lowers E_annual, since the same E₀ is now amortized over more years.
- Recycling recovery — raising it dims the one-way flow into "Extraction" for the next unit and feeds a visible return loop back from End-of-Life, cutting the energy the next cycle needs from scratch.
- The glowing particles along the pipeline move at a rate proportional to the current E_annual — a slower, dimmer stream literally means less energy burned per year of service.
This is the physics behind why "buy less, keep it longer, repair it, recycle it" outperforms "buy the greenest-labelled replacement every year" — a low L_eff dominates the ratio no matter how efficient the manufacturing process was.