🧭 2D Lorentz Force — Charged Particle Drift
A flat-plane particle feels F = qE + qv×B, with B pointing straight out of the page and E lying in the plane. RK4-integrated each frame — the measured orbit radius and frequency are computed live from the trajectory and checked against the textbook formulas r = mv/(|q|B) and ω = |q|B/m.
Scenario
Fields
Particle
Theory vs measured
How this differs from the 3D Lorentz Force sim
This companion keeps the particle strictly in the plane of the page: B is a scalar pointing out of (or into) the screen, and E is a 2D vector inside the screen. There is no parallel-to-B velocity component and therefore no helix — instead this page focuses on precisely checking the two textbook numbers, radius and angular frequency, by measuring them directly from the simulated path (bounding-circle radius and the time between successive velocity-angle wraps) and comparing them live to r = mv/(|q|B) and ω = |q|B/m.