Long before laptops and adaptive apps, the earliest "educational technology" in the electromechanical sense was Norman Crowder's branching teaching machine: a device that showed a learner one frame of instruction, asked a question, and — depending on the answer — either advanced to the next frame or detoured through a simpler remedial frame before looping back. This simulation renders that mechanism in 3D: a 12-frame main line arcs across the scene with a remedial branch hanging below each frame, a token travels the sequence, and a logistic response model driven by learner aptitude, frame difficulty, and a power-law practice bonus decides whether each attempt succeeds. Toggle branching on or off to compare Crowder's intrinsic programming against Skinner's earlier linear teaching machine, tune aptitude and difficulty, and either step through answers by hand or let the machine auto-run.