Student (idea-seeker) Recorded idea
⚠ Couldn't load the 3D engineThree.js failed to load from the CDN. Check your connection and reload.

Divergent Thinking Lab: How Classroom Design Shapes Creative Output

This simulation turns a classroom brainstorming session into a landscape of ideas. Simulated students wander a 3D field of "idea peaks" — tall for rare, original ideas, short for obvious ones near the topic's center — while you act as the teacher, tuning group size, how tightly the task is constrained, how much time pressure the class is under, and how afraid students are of being judged. The three live readouts track Guilford's classic divergent-thinking dimensions — fluency, originality and flexibility — so you can see, in real time, how pedagogical choices that feel abstract in a lesson plan translate directly into how much and how original a class's thinking actually becomes.