Click / tap the web to drop prey
Prey impact Leg node (simulated amplitude) Spider's direction estimate

Spider Web Wave Lattice: 2D Mass-Spring Vibration Model

The 3D orb-web sim decodes prey direction and distance from a single algebraic formula evaluated once per strike. This 2D companion asks a stricter question: if you actually build the web as a network of masses joined by damped springs and let a real transverse wave equation run, does the same physical story — radii carry vibration efficiently, the sticky capture spiral carries it poorly, distance and direction can be recovered from amplitude and arrival time — still hold? It does, and now every number on screen (arrival time, peak amplitude, noise floor) comes from watching an actual simulated wave propagate through a pinned mass-spring lattice via symplectic-Euler integration, reflect internally, and decay under a physically parameterized damping ratio, rather than from a distance-based closed form. Strike the web to send a real disturbance outward and watch the eight-leg sensor array read it as it genuinely arrives.