| Area | Wind | Sea (Hs) | Weather | Vis | Warning |
|---|
URL options: ?q=low ?embed=true ?seed=N ?debug=1 ?tour=0 ?play=1 ?region=harbour. Sound is not part of this first slice.
Loading the bay: terrain, cliffs, harbour, boats.
This simulation needs WebGL 2 for the 3D coast. You can still read the science summary and the tide equations below. A 2D companion with the tide curve is planned.
h(t) = Z0 + sum A_i cos(w_i t - g_i); M2 12.4206 h, S2 12.0000 h, N2 12.6583 h, K1 23.9345 h, O1 25.8193 hSprings-neaps period = 1/(1/12 - 1/12.4206) = 354.4 h = 14.77 daysFictional tide constants, not for navigation.