Head trace Hand trace Spoofed motion
⚠ Couldn't load the 3D engineThree.js failed to load from the CDN. Check your connection and reload.

Metaverse Avatar Behavioral Biometrics

Metaverse and VR platforms track head and controller motion continuously, and that motion has its own signature — how fast someone turns their head, how far they reach, the natural jitter and rhythm of their movement. This simulator renders a 3D avatar inside a tracked volume, builds a live feature vector from its head and hand trajectories, and compares it against an enrolled baseline with cosine similarity, exactly as a continuous behavioral-biometric authentication layer would. Trigger a spoofed or replayed motion stream to watch the live signature drift away from the baseline, the anomaly score climb, and the session lock once similarity falls below the detector's threshold — while the sensitivity and noise controls show the real trade-off between catching impersonation and tolerating a legitimate user's natural variation.