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3D Mobile Backup Sync Conflict Resolver

This is the same offline-first sync algorithm as the 2D version, rendered as an orbitable 3D scene: two device monoliths flank a central sync hub, wrapped in a drifting field of network particles. Edit either device while offline and its vector clock advances on its own axis alone. Reconnect and instanced packets fly from each device toward the hub — a clean pass-through if one vector clock causally dominates the other, or a mid-air fusion burst if neither does, resolved by the CRDT merge or last-write-wins policy you select.