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Photo Editing Simulation — Exposure, Contrast & White Balance

This simulator renders a small 3D landscape — mountains, an instanced forest and a shimmering lake under a low sun — and lets you grade it in real time using the same per-pixel math a RAW photo editor runs: exposure in stops, contrast around mid-gray, saturation via luma blending, and white balance as an opposed red/blue channel scale. A live histogram and clipped-highlight/shadow readouts show exactly what each slider does to the tonal distribution, the same feedback loop a photographer watches while dialing in a shot.